/art/ - Artwork/Critique


/art/

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1. All images and discussion should pertain to the critique of visual artwork.

2. User-created artwork is submitted for critique, and visual art is discussed. Do not claim authorship of works you did not create.

3. Only constructive criticism will be accepted. Rude or offensive comments will result in a ban.

4. Begging for free work is not permitted. Blatantly using one-off threads as self advertising is not permitted.

5. No AI. (We're sorry.)

6. Do not mass dump your artwork in other users artwork threads, unless OP states otherwise.

7. Webcomic threads are permitted.

8. HAVE FUN!

anon
ig u need to learn how to draw in perspective first before you get down to proportions and anatomy
anon
hamptonFemaleMaleMuscularMale.jpg
>>385914
Don't follow perspectiveanon entirely: learn anatomy first that way you know what you're trying to draw when you eventually want to push your limits. Static/non-dynamic poses can be acceptable for commission work too if that's what you eventually want or need to do

https://quickposes.com/en/gestures/timed
This helps with getting quicker at creating poses. This is best for practicing gesture work (wherein gesture/figure art is essential the 'visual flow' or even the 'emotion' of human poses/subjects).

Stock photos outside of QuickPoses use can help with creating more specific and memetic things with characters and styles you desire.

Mirza: https://archive.org/details/classic-human-anatomy-in-motion-the-artist-s-guide-to-the-dynamics-of-figure-drawing/page/n47/mode/2up

Hampton: https://archive.org/details/michael-hampton-figure-drawing-design-an

Out of the two art anatomy books linked, I like and am more familiar with this one. It goes over both anatomy and figure/gesture drawing. Picrel includes the anterior/front-facing idea of the male and female body; do note that these show a general form and are not standard across all humans (unless you want everything you draw to look like that; if so, go ahead).

Besides this, you can look up other things along the lines of 'anatomy/perspective/

There are likely better sources that I cannot find right now but gesture work can help with getting an idea of how something generally looks. One does not need to know exactly what muscles are where and how it all works but having

That being said, anime is absurd and very kitten like. One can still practice getting whatever anime style desired down while still working on bigger ideas. As you learn, do not be afraid to experiment or mimic elements from artists you like. Eventually this can morph into a synthesis of visual traits you like; if not, then you'll at least be able to be very flexible in style.

This will take awhile and it might be frustrating, but I think you should at least have fun so you don't crack from trying to attain very high standards. Do not punish yourself if you cease drawing for some time and return to find that your skills have diminished; one simply needs time or even more creative inspiration to get back on that flow.

I believe in you, anon!